Unity Engineer · Tokyo, Japan

Liu Chuan Feng

Unity Engineer

Building reliable game systems and polished player experiences for mobile games.

Liu Chuan Feng with a cat

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About

I’m a Tokyo-based Unity Engineer with more than five years of experience building mobile games across both in-game and out-game systems. I started teaching myself Unity while studying at university.

At Rudel, I worked on the development and live operation of three released titles. I later served as Lead Engineer, establishing reusable UI and scene-management foundations, coding standards, and templates for a new project. I now focus on core gameplay development for Puzzle Panic at Limit Break.

Outside work, I build games independently. Planet Drop is available on Google Play and the App Store, while Pattern Hero is currently in development. I handle the full process myself, from planning and programming through store submission and release.

I collaborate with international teams in Chinese, Japanese, and English.

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Work

Selected professional credits, followed by games built independently.

Professional credits

Games I contributed to

Selected titles I worked on as part of professional development teams.

Released

Rudel, Inc.

ブルーロック Project: World Champion

Contributed to mobile game features across gameplay, user interface, and live-service systems.

  • Unity
  • C#
  • Mobile
Released

Rudel, Inc.

大熱闘 ドラゴンスマッシュ

Contributed to mobile game features across gameplay, user interface, and live-service systems.

  • Unity
  • C#
  • Mobile

Personal projects

Built from idea to release

Games I designed, developed, and published independently.

Available now

Personal project

Planet Drop Merge Puzzle

A physics-based merge game where every drop shapes the board. Combine planets, choose roguelike upgrades, discover powerful builds, and chase a new high score.

  • Unity
  • C#
  • 2D Physics
  • Solo Dev
In development

Personal project

Pattern Hero Action prototype

An in-development personal game exploring responsive action gameplay, combat systems, and a handcrafted pixel-art presentation.

  • Unity
  • C#
  • Action
  • Solo Dev

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Experience

2024 — Present

Limit Break

Unity Engineer

Project: Puzzle Panic

Leading core in-game development for Puzzle Panic, from gameplay and boss logic to reward flows, asynchronous systems, unit tests, and debugging tools. I work directly with designers, planners, and QA across international teams in Japanese, English, and Chinese.

  • Gameplay and boss systems
  • Quality, tests, and debugging tools
  • Multilingual cross-team collaboration
2020 — 2024

Rudel, Inc.

Unity Engineer → Lead Engineer

Built and operated mobile game features across three titles, focusing on out-game UI, live events, performance, and maintainable architecture. Later led a new project, establishing shared UI and scene-management foundations, coding standards, and reusable templates.

  • Out-game UI and live events
  • Performance and refactoring
  • Shared foundations and team leadership
  • 大熱闘 ドラゴンスマッシュ
  • ブルーロック Project: World Champion
  • キングダム 頂天
2019 — 2020

Prognosis Technology

Software Engineer

Developed industrial monitoring software for vibration sensors, including data processing and storage, real-time visualization, and mobile and email alerts for abnormal readings.

  • Sensor data processing and storage
  • Real-time visualization
  • Mobile and email alerting

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Education

2015 — 2019

National Chiao Tung University

Bachelor's Degree in Computer Science

2019

Kindai University

Exchange Student

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Let's connect

For professional opportunities or collaboration, please reach out through LinkedIn.

LinkedIn